Category Archives: tech news


Steven P. Jobs, Apple’s chief executive, played up the iPad’s ability to stream live baseball games and hit movies during his demonstration on Wednesday. People who are willing to pay more to get that content over AT&T’s 3G data network may pay another price: glacial downloads and spotty service on an already overburdened system.

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America’s advanced cellphone network is already beginning to bog down because of smartphones that double as computers, navigation devices and e-book readers. Cellphones are increasingly being used as TVs, which hog even more bandwidth. They can also be used to broadcast video, opening the door to videoconferencing on cellphones.

And a new generation of netbooks, tablet PCs and other mobile devices that connect to cellphone networks will only add to the strain. “Carrier networks aren’t set to handle five million tablets sucking down 5 gigabytes of data each month,” Philip Cusick, an analyst at Macquarie Securities, said.

Wireless carriers have drastically underestimated the network demand by consumers, which has been driven largely by the iPhone and its applications, he said. “It’s only going to get worse as streaming video gets more prevalent.”

An hour of browsing the Web on a mobile phone consumes roughly 40 megabytes of data. Streaming tunes on an Internet radio station like Pandora draws down 60 megabytes each hour. Watching a grainy YouTube video for the same period of time causes the data consumption to nearly triple. And watching a live concert or a sports event will consume close to 300 megabytes an hour.

“Video is something the industry needs to get a handle on,” Mr. Cusick said.

AT&T, the sole carrier of the iPhone in the United States, has become the butt of jokes and the cause of vexation for its customers in major cities because of dropped calls, patchy service, and other network hiccups.

The other carriers may share the problem as they sell more data-sucking devices; sales of smartphones are expected to increase 30 percent this year, according to Morgan Stanley analysts.

In a recent briefing with analysts, Ralph de la Vega, AT&T’s chief executive for mobility, said that users of smartphones, primarily the iPhone, were straining the network by watching video and surfing the Web. The company reported an unprecedented increase in wireless data use of nearly 7,000 percent since late 2006.

Jake Vance, for example, catches every Red Sox game he can — mostly on his iPhone.

“I watch every game I can’t get on TV,” he said. “I’ve also been known to watch baseball at home on my iPhone while my wife is watching something else on TV.”

Last season, Mr. Vance, 27, who works long hours making cupcakes in the vegan bakery he owns with his wife in Rutherford, N.J., listened to the audio streams of 70 games and watched 30 live games using Major League Baseball’s iPhone app.

“The iPhone has changed the consumer’s expectation of what a mobile device is able to do,” said Jeff Bradley, senior vice president for devices at AT&T. “We are working rapidly to make sure they can meet those expectations.”

Yet, even as carriers struggle to meet the demands on their networks, they are encouraging the use of more sophisticated devices and the swelling catalogs of apps. Analysts expect carriers will generate more than half their revenue from data in three or four years, up from less than 30 percent today.

The carriers increasingly look to data plans and services like streaming high-quality video and audio as a way to differentiate themselves from the competition, Ross Rubin, an analyst with the NPD Group, said.

AT&T, for example, is offering a $30-a-month unlimited data plan to iPad owners. Customers are not locked into a long-term contract as they are for their cellphones, which makes the new service more enticing. “They want to plant the seeds in consumers’ minds now about what the potential is, even before the networks are ready. But they have to balance between providing a poor experience and overloading the network,” Mr. Rubin said.

Networks in other countries have similar problems, said Chetan Sharma, an independent wireless analyst. But many carriers outside of the United States balance out network use with tiered data plans. And bandwidth-intensive smartphones are often spread across multiple carriers in the same city.

Still, some, like O2 in Britain, have suffered from service failures because of a concentration of iPhone owners in dense urban areas like London.

Streaming video and live video broadcasting are still in the early stages of adoption. But most have already gained significant traction among consumers. The $10 version of the M.L.B. app that allows users to stream live games has been downloaded roughly 300,000 times since it went on sale in June, said Bob Bowman, chief executive of MLB.com.

“We didn’t even have the full season to sell the application,” Mr. Bowman said. “We think we’re going to see a substantial increase next season.” The app was demonstrated on the iPad at the event on Wednesday with Mr. Jobs.

The National Football League recently announced plans to make its RedZone channel, which offers real-time highlights, updates and live snippets of games, available to cellphone users next season.

Knocking Live, a free app that allows iPhone and iPod Touch owners to stream live video to one another, akin to a live video conference, has been downloaded more than 275,000 times, according to its developer, Pointy Heads Software. Nearly 540,000 live-streaming video sessions were initiated since the app became available in early December. On average, 120 gigabytes of data are shared each day, and the company estimates that around 90 percent of the sessions were over AT&T’s 3G network.

Ustream.tv, a Web site that allows anyone to set up a live broadcast of things as varied as a wedding ceremony and round-the-clock coverage of newborn puppies, recently introduced a free app that allows iPhone and Android-powered smartphone owners to broadcast video directly from their handsets. Within its first two weeks of availability, the company said users uploaded more than 500,000 mobile broadcasts.

“The ease and simplicity of being able to pull your phone out, hit a button and go live” is what makes the app so appealing, said Brad Hunstable, president of Ustream.

Mr. Hunstable said that the data required to broadcast or watch live video using Ustream’s app is comparable to that of watching a YouTube video. But the company is testing a high-definition version of its iPhone app, which will use more bandwidth.

“As the technology improves, so does our ability to stream in higher quality,” he said.


Quick, name the fastest-growing video game platform. Wii? PlayStation? DS?

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Try the iPhone.

Like everyone else with software to sell, top-tier game developers are flocking to the iPhone, and gamers are reaping big rewards. Blockbuster titles like The Sims 3 or Grand Theft Auto, which might cost $30 or $40 on other gaming platforms, are selling for $7 and $10, respectively, on iTunes.

And the iPhone’s processing power makes it a formidable challenger to hand-helds like Nintendo DS and Sony PSP. And then some.

“The iPhone 3GS actually blows both of them out of the water,” said Dave Castelnuovo, founder of Bolt Creative, the developer of PocketGod ($1), the top-selling iPhone game.

Things will get even better this year, said executives from Sega, Electronic Arts, GameLoft, Ngmoco and others. Gamers can expect more social-networking elements similar to the Mafia Wars and FarmVille titles on Facebook, as well as the chance to sample many more premium titles free.

What about Android, BlackBerry and Palm devices? It’s a mixed bag. Electronic Arts released a spate of titles for the BlackBerry, but some developers, like Ngmoco, have so far ignored the platform.

Android phones and Palm’s WebOS phones have far fewer games than BlackBerry, partly because they are not yet popular enough to earn the attention of most game developers.

Meanwhile, the latest big-name game to reach the iPhone may not thrill parents who have lost control of their children’s media consumption. Grand Theft Auto: Chinatown Wars made its debut last week on the iTunes store, featuring a main character with a seedy circle of friends, a deep well of expletives and a penchant for homicide.

Even though Chinatown Wars is $20 cheaper on the iPhone than on the DS or the PSP, the game can do more tricks on the iPhone. With a few button pushes, for instance, users can listen to their iTunes library, rather than the game’s music.

Some users will quibble that the iPhone’s touch-screen controls are not as good as the actual buttons on other game platforms. They’re right, but the gaming experience is still quite good.

With Grand Theft Auto, unlike many other premium games, users can move the controls around the screen to suit their preferences. Look for other developers to follow suit.

While we’re making predictions, look this year for an enterprising hardware maker to create a Bluetooth game controller that snaps onto the iPhone. It is an accessory that is begging to be built.

The Grand Theft Auto release also is noteworthy for something it lacks — in-app charges. Developers last year began giving away their games, or charging low up-front fees, then charging for new food, weapons, game levels, skins and the like.

Case in point: If you want to blow through a few hours of Ngmoco’s Eliminate Pro — a slick, futuristic first-person shooter title released in November — without stopping to recharge, you will have to pay for the privilege.

Expect more of that, executives said. Because software advances are making it even easier for game developers to bring new titles to the iPhone, there’s just too much competition for companies that charge high prices on anything other than franchise games like Grand Theft Auto.

Both Eliminate Pro and the highly popular TouchPets, a simulation game for dog aficionados, follow the so-called freemium approach. But they add another dimension, in letting players interact with people globally, via Ngmoco’s Plus+ social network.

Multiplayer, socially connected games on the iPhone and iPod Touch will grow more common, gaming executives said, as more technologists adopt the wisdom that people buy gadgets to connect with other people, not to the devices themselves.

The fullest iteration of the trend can best be shown with a throwback game. I used the iPhone this week to play a Scrabble game hosted on Facebook. I competed against two friends who played on their PCs. The Scrabble iPhone app ($5) sent me messages whenever it was my turn, and it also displayed smack-talk, in real time, from the game’s instant messaging feature.

And yes, my productivity suffered. Immensely.

When fellow iPhone or iPod Touch owners are nearby, most new games will let you challenge them, through Wi-Fi or Bluetooth connections. I dashed through a few rounds of Super Monkey Ball 2 ($5) with my children this way. I used a first-generation iPhone, one child used an iPod and the other used an iPhone 3GS.

They thrashed me, so I switched devices, suspecting that the older iPhone was probably slower or harder to control. They thrashed me again.

Which raises an important point for owners of first-generation iPhones and iPod Touches. Namely, game developers will not completely leave you in the dust. On games with the richest 3-D graphics, like James Cameron’s Avatar ($7), you will wait longer to load the game, but the graphics are just as impressive.

Sometimes the devices will show subtle differences. Need for Speed Shift ($7), a new racing game, was built to capitalize on the iPhone 3GS’s processing speed, so it renders shadows and motion with more precision and elegance than Need for Speed: Undercover ($5), which had its debut last May. But they were both great.

One caveat about these graphically rich games: they are power vampires, sucking your battery dry as they flood your brain with endorphins.

Of course, sometimes a drained battery is a good thing — when you’re too obsessed, for instance. Or just lame.

For instance, while recently playing N.O.V.A. ($7), a first-person shooter that supports multiplayer action over a Wi-Fi or Bluetooth connection, an assassin cornered me and began firing. I pushed every button on the screen, then inexplicably began sprinting toward the bullets.

I somehow made it to the shooter, who sidestepped me and blasted a hole in my cranium. We repeated this dance five times in five minutes, with roughly the same result, when I noticed my battery, which was low when I started, was nearly dead.

Lucky for you, DumbBlond3818. Next time you won’t get off so easy.

Quick Calls

T-Mobile’s new MyTouch 3G Fender Limited Edition ($180 with a two year contract, on T-Mobile.com) boasts a sunburst finish, a music player preloaded with tunes from artists like Eric Clapton and Avril Lavigne, and something earlier MyTouch devices strangely lacked: a built-in 3.5mm headphone jack. A pair of guitar-related apps are included, as is a 16-gigabyte SD card. …Aliph, the maker of the Jawbone Bluetooth headset, has released a new version, the Jawbone Icon ($100 at www.jawbone.com). Sound quality is very good, and the device sheds a few aggravating design flaws from earlier versions…. Want to write music but you can’t play an instrument? Download Voice Band ($3, for iPhones), sing the melodies and rhythms for different instruments, and the app creates the bass, guitar and drum tracks to your specs. Then just add the voice track and send it off to the record company.


The young woman seated next to us at the sushi bar exuded a vaguely exotic air; her looks and style, we thought, made it likely that she was not American born.

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But then she spoke in perfect American English, even ending her declarative sentences in that rising questioning lilt characteristic of many young Californians.

As it turns out, however, she wasn’t from these parts after all; she was born in Iran and spoke only Farsi until her arrival here two years ago. What classes, we wondered, had she attended to learn the language so well?

“I didn’t,” she said. “I used RosettaStone.”

Those yellow boxes sold at shopping-mall and airport kiosks may be the most recognizable example of PC-based language learning, but it certainly isn’t the only one.

With the growth of broadband connectivity and social networks, companies have introduced a wide range of Internet-based language learning products, both free and fee-based, that allow students to interact in real time with instructors in other countries, gain access to their lesson plans wherever they are in the world, and communicate with like-minded virtual pen pals who are also trying to remember if bambino means baby.

Learning a language sometimes seems as difficult as dieting. The solution is to figure out how to stay interested after the novelty wears off.

To counter boredom, online language programs have introduced crossword puzzles, interactive videos and other games to reward users for making progress.

Online courses are either fee-based, free or a combination. Starter kits of fee-based programs may cost just a few hundred dollars, but the cost to reach higher levels of comprehension and speaking can easily be $1,000.

While that may sound expensive, language company executives say it isn’t; college courses often cost many thousands of dollars to reach the same level.

So, cost aside, how do you choose which program to use? The answer is that one size doesn’t fit all.

“The quality of feedback is important,” according to Mike Levy, head of the school of languages and linguistics at Griffith University in Brisbane, Australia. “Sites with human contact work best,” he said. “This shows the advantage of humans compared to computers. A computer is never as subtle or intelligent.”

PAY AND LEARN RosettaStone, the best-known language program, now offers Totale, (rosettastone.com) a $1,000 product that includes RosettaCourse, a traditional lesson-based module; RosettaStudio, a place where a user can talk to a native speaker via video chat; and RosettaWorld, an online community where you can play language-related games.

“We offer modern-day pen pals facilitated with voice over I.P.,” said Tom Adams, the company’s chief executive.

RosettaStone uses things like colorful flash cards to help students first learn basic words, and then connect those words to concepts and sentences. The idea, according to Mr. Adams, is for the user to let go of the adult “technical questions and just get into a comfort zone, learning new sounds and trying to make sense of them.”

One of RosettaStone’s main competitors, TellMeMore (tellmemore.com), believes it has an advantage because its software not only teaches words and phrases, but includes a speech recognition component that analyses pronunciation, presents a graph of speech, and suggests how to perfect it. Other videos show students how to shape their mouths to create sounds difficult for native English speakers, like the rolling R in Spanish.

With 10 levels of content, a 10,000-word glossary, videos of native speakers and more than 40 practice activities, TellMeMore believes it has enough material to keep a user motivated.

TellMeMore charges $390 for a year’s access to its resources for six languages; those looking for a quick refresher can buy a $10 daily pass. Weekly, monthly and half-year passes are also available.

The company’s product is currently available only on CD-ROM, but online versions for both Mac and Windows that will include real-time coaching are coming later this year.

FREE NOW, PAY LATER Livemocha (livemocha.com), a two-year-old Web start-up, offers free basic lessons in 30 languages. Users can upgrade to advanced courses with additional features on a monthly or six-month basis.

SAN FRANCISCO — Steven P. Jobs has finally introduced its new tablet computer, called the iPad.

The question now is whether regular consumers will buy the iPhone-like device, which starts at $500 and can cost as much as $829.

Mr. Jobs, appearing energized but gaunt, a result of his ongoing health challenges, unveiled the iPad at a press event here on Wednesday morning. Its features and specifications, once the stuff of Internet myth, are now sharply in focus: The half-inch thick, 1.5 pound device will feature a 9.7-inch multi-touch screen and is powered by a customized Apple microchip, which it has dubbed A4. The iPad will have the same operating system as the iPhone and access to its 140,000 applications.

The price of the device will start at $499 for the most basic model, with a Wi-Fi wireless connection. More expensive models will be offered with more memory and with 3G wireless access from ATT, which will charge up to $30 for an unlimited monthly data plan.

Wi-Fi-only versions of the device will be available in March, Apple said, with the more expensive 3G models coming 30 days after that.

The most expensive models, with 64-gigabytes of memory and 3G connectivity will cost $829.

However, the device lacks a camera, the ability to make phone calls and does not work with the ubiquitous Flash software that runs many Web sites. Apple is selling accessories such as a stand and a keyboard.

Mr. Jobs positioned the iPad as a device that sits between the laptop and the smart phone – and which does certain things better than both of them, like browsing the Web, reading e-books and playing video.

The iPad “is so much more intimate than a laptop and its so much more capable than a smartphone with its gorgeous screen,” Mr. Jobs crowed. “It’s phenomenal to hold the Internet in your hands.”

Mr. Jobs also dismissed netbooks, another interstitial computing device seeking to fill that role. “Netbooks aren’t better at anything,” he said.

But perhaps the most significant application was its own, called iBooks, an electronic book store that turns the iPad into a direct competitor to Amazon’s Kindle. Apple said it would sell books in the open ePub format. That conceivably means that e-books sold by Apple would also run on other devices that support ePub, such as the Sony Reader and Barnes & Noble’s Nook.

Mr. Jobs said Apple has struck relationships with five major publishers, Hachette, Penguin, HarperCollins, Simon & Schuster and Macmillan, and was eager to establish relationships with others, including textbook publishers.

The announcement puts Apple on a direct collision course with Amazon. Mr. Jobs credited Amazon with pioneering the category with the Kindle, but said “we are going to stand on their shoulders and go a little bit farther.”

Gerry Purdy, an independent analyst who keep a close eye on the e-reader industry, said, “Reading a book on an iPad isn’t necessarily going to be that much better — a while lot better — it will still be in black and white. The Kindle still represents a good vehicle for people who only want an e-reader.”

“Right now, it will have some effect on the Kindle market but it won’t be gigantic,” he said. “There will still be people who want to buy the Kindles or the Nooks.”

Scott Forstall, an Apple senior vice president, said that developers can modify their apps to take advantage of the large touch-screen display, just as Apple did with its calendar, iTunes, e-mail and YouTube apps. The iPhone SDK, a set of programming tools for developers, will be enhanced to support development of the iPad, and the new SDK will be released today.

“We think its going to be a whole other gold rush for developers as they build apps for the iPad,” Mr. Forstall said.

Among the partners at the San Francisco event that showed off new software compatible with the iPad: Gameloft, a game developer, which demonstrated a first-person shooter game on the iPad; Electronic Arts, and The New York Times.

Apple has been working on such a tablet computer for more than a decade, according to several former employees. But early prototypes, which used PC microchips, quickly drained batteries, and Apple executives could never figure out how or why people would want to use such a device, which lacks a traditional keyboard and computer mouse.

Other companies, such as Microsoft, have also sold tablet computers for years, but the category has never caught on with consumers.

But advances in technology have since made tablets more feasible. Battery technology has improved, and the ubiquity of 3G networks and Wi-Fi now allow such devices to remain tethered to the Web at all times.

Traditional QWERTY keyboards have also, to many people, become expendable. In 2005, Apple acquired Fingerworks, a company founded by two researchers at the University of Delaware to develop gesture based computer interfaces. Their work has been integrated into the iPhone and now, the iPad.

In 2008, Apple acquired a semiconductor company, called P.A. Semi. That group is responsible for the development of the A4 chip in the iPad.

The remarkable success of the iPhone and its cousin, the iPod Touch, have also shown a path forward for tablets. People have been willing to pay to customize those devices with a large pool of third party tools, called applications, turning them into video game machines, compasses, city guides and e-book readers. There are now over 100,000 applications for the iPhone and iPod Touch, which are expected to generated $1.4 billion in revenues in 2010, according to an analysis by Piper Jaffray.

Brad Stone reported from San Francisco, and Jenna Wortham from New York.


In New Jersey, 36 cancer patients at a veterans hospital in East Orange were overradiated — and 20 more received substandard treatment — by a medical team that lacked experience in using a machine that generated high-powered beams of radiation. The mistakes, which have not been publicly reported, continued for months because the hospital had no system in place to catch the errors.

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Diffuse Regulation, If Any

Photographs

New Risks for Medical Radiation

In Louisiana, Landreaux A. Donaldson received 38 straight overdoses of radiation, each nearly twice the prescribed amount, while undergoing treatment for prostate cancer. He was treated with a machine so new that the hospital made a miscalculation even with training instructors still on site.

In Texas, George Garst now wears two external bags — one for urine and one for fecal matter — because of severe radiation injuries he suffered after a medical physicist who said he was overworked failed to detect a mistake. The overdose was never reported to the authorities because rules did not require it.

These mistakes and the failure of hospitals to quickly identify them offer a rare look into the vulnerability of patient safeguards at a time when increasingly complex, computer-controlled devices are fundamentally changing medical radiation, delivering higher doses in less time with greater precision than ever before.

Serious radiation injuries are still infrequent, and the new equipment is undeniably successful in diagnosing and fighting disease. But the technology introduces its own risks: it has created new avenues for error in software and operation, and those mistakes can be more difficult to detect. As a result, a single error that becomes embedded in a treatment plan can be repeated in multiple radiation sessions.

Many of these mistakes could have been caught had basic checking protocols been followed, accident reports show. But there is also a growing realization among those who work with this new technology that some safety procedures are outdated.

“Scientific societies haven’t been able to keep up with the rapid pace of technical improvements,” said Jeffrey F. Williamson, a professor of radiation oncology, who leads the medical physics division at the Massey Cancer Center at Virginia Commonwealth University in Richmond.

Hospitals, too, are lagging, sometimes failing to provide the necessary financial support to operate the sophisticated devices safely, according to accident reports and medical physicists, who set up and monitor radiological devices. And manufacturers sometimes sell machines before all the software bugs are identified and removed, records show.

At a 2007 conference on radiation safety, medical physicists went so far as to warn that radiation oncology “does indeed face a crisis.” The gap between advancing technology and outdated safety protocols leaves “physicists and radiation oncologists without a clear strategy for maintaining the quality and safety of treatment,” the group reported.

Government regulators have been slow to respond. Radiation accidents are chronically underreported, and a patchwork of laws to protect patients from harm are weak or unevenly applied, creating an environment where the new technology has outpaced its oversight, where hospitals that violate safety rules, injure patients and fail to report mistakes often face little or no punishment, The New York Times has found.

In this largely unregulated marketplace, manufacturers compete by offering the latest in technology, with only a cursory review by the government, and hospitals buy the equipment to lure patients and treat them more quickly. Radiation-generating machines are so ubiquitous that used ones are even sold on eBay.

“Vendors are selling to anyone,” said Eric E. Klein, a medical physicist and professor of radiation oncology at Washington University in St. Louis. “New technologies were coming into the clinics without people thinking through from Step 1 to Step 112 to make sure everything is going to be done right.”

A national testing service recently found unacceptable variations in doses delivered by a now common form of machine-generated radiation called Intensity Modulated Radiation Therapy, or I.M.R.T. To help institutions achieve more consistency, an association of medical physicists issued new I.M.R.T. guidelines in November.

The problems also extend to equipment used to diagnose disease.

More than 300 patients in four hospitals — and possibly many more — were overradiated by powerful CT scans used to detect strokes, government health officials announced late last year. The overdoses were first discovered at Cedars-Sinai Medical Center, a major Los Angeles hospital, where 260 patients received up to eight times as much radiation as intended.

Those errors continued for 18 months and were detected only after patients started losing their hair. The federal Food and Drug Administration is still struggling to understand and untangle the physics underlying the flawed protocols. The F.D.A. has issued a nationwide alert for hospitals to be especially careful when using CT scans on possible stroke victims.

Although the overdoses at Cedars-Sinai were displayed on computer screens, technicians administering the scans did not notice. In New York City, technologists who also did not watch their treatment computers contributed to two devastating radiation injuries documented in an article in The Times on Sunday.

The incidents not only highlight the peril of placing too much trust in computers, they also raise questions about the training and oversight of medical physicists and radiation therapists.

Despite the pivotal role medical physicists play in ensuring patient safety, at least 16 states and the District of Columbia do not require licensing or registration. “States can be either very tough or very lax,” said Dr. Paul E. Wallner, a director of the American Board of Radiology.

Eight states allow technologists to perform medical imaging other than mammographies with no credentials or educational requirements.

In those states, said Robert Pizzutiello, a medical physicist in New York who is part of a movement to license all medical physicists, “you could drive a truck in the morning and operate an X-ray in the afternoon.”

Turmoil at the V.A.

Frederick Stein, an Army veteran from New Jersey, was already suffering from a delayed diagnosis of laryngeal cancer when he began radiation treatments in late September 2006 at the Veterans Affairs Medical Center in East Orange. Within weeks of starting radiotherapy, his sore throat worsened and a rash appeared along with other skin problems, according to Mr. Stein’s family.

Swallowing became more difficult, causing him to lose weight. His skin eruptions worsened. Mr. Stein’s pain became so severe, he needed an injection of morphine. More painkillers followed. The hospital stopped chemotherapy, figuring it was causing his problems. But his condition continued to deteriorate.

Reporting was contributed by Simon Akam, Renee Feltz, Andrew Lehren, Kristina Rebelo and Rebecca R. Ruiz.

The Transportation Department announced a new rule Tuesday that prohibits interstate commercial truckers and bus drivers from sending text messages while they are operating moving vehicles.

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Truckers and bus drivers who violate the rule, which is effective immediately, face civil or criminal fines of up to $2,750.

The rule stems from a broader effort by the Transportation Department to reduce distracted driving. At a meeting on the topic that the agency held in October, Transportation Secretary Ray LaHood pledged to crack down on distracted driving by truckers and bus drivers and establish rules governing their use of phones and other devices to text and talk.

He also said the Transportation Department would restrict the use of computers mounted on dashboards that are used to communicate with dispatchers.

Many truckers regularly use those computers while driving, even though some companies discourage them from doing so. Research shows that such multitasking greatly increases the risk of a crash.

The department said that it was still working on additional regulations that would govern the use of such computers, as well as when truckers are allowed to use cellphones for conversation.

The federal agency said that it wanted to start by issuing regulations banning texting. The agency said that such a ban represents a reinterpretation of existing safety rules governing interstate truckers and bus drivers but does not mark a wholesale change in such rules.

Jackie Gillan, vice president of Advocates for Highway Safety, a nonprofit group that last September petitioned the transportation agency to ban truckers from texting and using their onboard computers while operating a moving vehicle, called the ban announced Tuesday “a welcomed first step.”


SAN FRANCISCO — Oracle, having spent the last nine months fighting rivals and regulators in order to own Sun Microsystems, has pushed itself into the middle of the scrum of technology heavyweights all jostling for the same corporate customers.

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The $7.4 billion deal, which gives Oracle a vast hardware business for the first time, pits it against Hewlett-Packard, I.B.M., Dell and Cisco Systems, all of which have made a flurry of acquisitions and alliances. Many of these moves broadened the companies’ products and services from their traditional specialties, like databases, computers or networking equipment. Each company wants to be able to claim to prospective customers that it, and it alone, has more of the parts to be an end-to-end service provider.

“The cost isn’t in buying the pieces,” Lawrence J. Ellison, the chief executive of Oracle, said in a phone interview on Tuesday. “The cost is in the labor of assembling them and making them work.”

On Wednesday, Oracle will hold an event at its Silicon Valley headquarters where executives from the company will talk in detail about the plans for Sun Microsystems.

Mr. Ellison said that in the next few months, Oracle planned to lay off fewer than 2,000 people, while hiring more than 2,000 people in engineering, sales and other roles. He did not rule out that additional layoffs might occur later.

Mr. Ellison added that he expected Sun’s chief executive, Jonathan I. Schwartz, to resign and that he hoped that Scott G. McNealy, Sun’s co-founder and chairman, would stay on at Oracle, although his title and duties were not clear.

“We need to have more conversations about his role,” Mr. Ellison said.

Oracle’s purchase of Sun, which European regulators approved last week after months of scrutiny, stands out as the most game-changing corporate technology play made during the economic downturn, according to industry analysts.

“It’s the most significant deal of the decade,” said Dan Olds, an analyst with Gabriel Consulting. “Oracle has a shot here to change the rules of the industry and usher in a new era.”

As analysts like Mr. Olds point out, the era is new only in relative terms.

The corporate computing market began decades ago with I.B.M. selling customers systems that included most of the hardware and software they would need in a single package. As time went on, a host of minicomputer makers rose to prominence with a similar strategy, in which they would build all of the crucial pieces of a large system, including its chips, main software and networking technology.

The older model of selling corporate systems was then disrupted by the rise of powerful, more standardized computers based on readily available chips from Intel and an innovative software market. Customers could suddenly choose the technology they preferred from a variety of suppliers and assemble those products in their own data centers.

Prices of hardware and software declined under this competitive pressure.

Oracle, for one, wants to revert to the more traditional model.

The company plans to offer customers databases, business software, servers, storage systems and networking equipment from one place. In addition, Oracle will do the hard engineering work to make sure all this technology works well together, Mr. Ellison said.

“It is odd that the computer industry ships all these separate parts and expects customers to assemble them,” Mr. Ellison said. “You will now be buying this complete system, and don’t have to hire I.B.M. or someone else to assemble it for you.”

While Oracle has long battled I.B.M. in the database market, its push into computer hardware places the company in direct competition with longtime partners like H.P. and Dell.

Last year, Cisco Systems branched out from its roots as the world’s largest networking company and began selling computer servers — a move that pitted it against H.P., Dell and I.B.M. Cisco also formed a sales partnership with EMC and its software subsidiary VMware that further fanned competition. Traditionally, Cisco had teamed with H.P., Dell and I.B.M. in large data center deals.

H.P. has countered Cisco by investing more in its existing networking products and acquiring the networking company 3Com for $2.7 billion last November. In addition, H.P. bought the services giant Electronic Data Systems in 2008 for $13.9 billion in a bid to bolster the company’s ability to sell more equipment and services to customers often served by I.B.M.

This month, H.P. and Microsoft revealed an alliance as well in which the companies plan to create tighter links between their respective products. Analysts have viewed this move as a stab at Oracle, which competes against Microsoft in the database market.

“It’s sort of funny because the companies themselves are getting more integrated,” said Gordon Haff, a technology analyst with Illuminata. “And now they’re trying put together as many products as they can for customers to buy.”

SAN FRANCISCO (AP) — Yahoo announced Tuesday that it had its best quarterly financial performance since it hired Silicon Valley veteran Carol A. Bartz as chief executive a year ago. Ms. Bartz has been vowing since her arrival to engineer a turnaround that eluded her two predecessors, Terry Semel and Jerry Yang.

Yahoo reported net income in the fourth quarter of $153 million, or 11 cents a share, in the quarter. It reported a loss of $303 million in the same quarter last year.

If not for charges tied to a proposed search partnership with Microsoft, Yahoo said it would have made 15 cents per share in the quarter. That topped the average estimate of 11 cents per share among analysts surveyed by Thomson Reuters.

Yahoo’s revenue fell 4 percent to $1.73 billion. Yahoo’s revenue has now declined in five consecutive quarters.

“The fourth quarter marked a strong finish to 2009, which was a transformative year for Yahoo,” said Carol Bartz, Yahoo’s chief executive, in a prepared statement.

Yahoo’s forecast for the current quarter calls for revenue growth to resume during the three months ending in March.

Yahoo shares dipped 19 cents in extended trading after the release of results, which came after the Sunnyvale, Calif., company finished Tuesday’s regular session at $15.99, up 13 cents.

Yahoo had been struggling even before the recession’s onset in December 2007, as Google widened its lead in the Internet’s lucrative search market.

Since her arrival, Ms. Bartz has been trying to re-establish Yahoo as the center of people’s online lives. The makeover has included a redesigned front page that makes it easier to connect to Facebook and other Internet services. Yahoo is spending more than $100 million on marketing campaign scheduled to last through 2010.

Yahoo also plans to reduce its expenses even further by hiring Microsoft to power its search engine and the advertising tied to the search requests. The partnership would allow Yahoo to keep 88 percent of the revenue from the search ads clicked on its Web site while Microsoft would shoulder most of the costs for the technology. The benefits from the alliance are expected to start trickling into Yahoo’s results during the second half of this year, if the alliance wins regulatory approval, as expected.

Verizon, the telecommunications company, said Tuesday that it added 2.2 million mobile subscribers and posted higher revenue for the fourth quarter. Yet the company reported a loss for the quarter, mostly because of costs related to layoffs.

During the quarter, Verizon said that it added 2.2 million subscribers, up substantially from the 1.2 million added a year earlier. Revenue rose almost 10 percent, to $27.1 billion, from $24.65 billion in the period a year earlier, much of it because of the company’s acquisition of the Alltel Corporation.

The net loss of $653 million, or 23 cents a share compared with a profit of $1.24 billion, or 43 cents a share in the quarter a year ago. It took a $3 billion or 66 cents a share charge related to severance in the quarter.

For the year, Verizon reported a profit of $10.4 billion or $1.29 a share on revenue of $107.8 billion. That compared with a profit of $12.6 billion or $2.26 a share in 2008 on revenue of $97.4 billion.

Verizon Wireless has struggled to keep up with the momentum of rival carrier AT&T, which has been adding subscribers at a rapid clip, in large part because of the popularity of the iPhone, for which it is the sole carrier in the United States.

But Verizon, which recently began selling the Motorola Droid smartphone, has made strides to catch up.

“In last year’s turbulent economy, we took significant steps to strengthen Verizon going forward,” Ivan G. Seidenberg, chief executive of the company, said in a statement. “We focused on expanding wireless data and set the stage to deploy a nationwide 4G network later this year. We also expanded the scale of FiOS and our global I.P. network. We saw growth in all these areas in 2009, and we expect continued growth in 2010 and beyond.”

Revenues from Verizon’s traditional wireline services dipped 3.9 percent to $11.5 billion, compared with the fourth quarter of 2008, as more customers shift toward using their cellphones for services like e-mailing and text messaging.

But the company also said data revenue was up 31 percent, to $16 billion, largely driven by increased use of services and data plans by cellphone customers. Additionally, wireless data revenues were 32 percent of all service revenues for Verizon, up from 26.5 percent a year earlier.

“Verizon Wireless also underwent a successful transformation in 2009,” Mr. Seidenberg said. “Our customer base moved more toward data-centric devices and services.”

It seems like every day there’s a fantastic and hilarious new blog to clog up your RSS feed.

I fucking love funny stuff on the internet. In the days before the internet, I listened at the door when my parents had friends over to watch Andrew Dice Clay on Pay-Per-View and snuck out of bed to watch George Carlin on HBO. I’m actually a whore for laughing at things and it doesn’t take much to get me going. But today’s popular humor blog “Sleep Talkin’ Man” (they couldn’t have come up with something more clever?) is vastly overstated in humorosity, mostly because it is so obviously faked.

The blog is written by a married couple in England in which the husband apparently sleep talks and the wife records and transcribes his somnambulic witticisms. Perhaps he’s said a few funny things while asleep and talking, but I’ve been exposed to a lot of sleep talkers in my life. It kind of runs in my family. I know hilarious people who sleep talk and people talking in their sleep a) almost never follow a thread, b) almost never make a series of coherent statements and most importantly c) don’t do it consistently or when you’re noticing. 99.9% of sleep talking, in my experience, is either very dull or centers around daytime worries. (As a toddler, my son would often sleep-discuss the whereabouts of his Cheerios.)

Some of the things the sleep talking blog posits were said by the guy while asleep:

“Well if I’m the douchebag, you’re the contents, Titfuck!”
“Of course the zombie loved me. She gave me her heart. Mmmmm-hmmm. And her hand in marriage.”
“Don’t eat the jelly! Don’t eat the jelly! I made it with frog wee. It’ll turn your teeth green… Like mini apples.”
“Lentils are evil. Pure fucking oozing evil. Take them away from me.”
“My vision of hell is a lentil casserole.”
“Don’t… Don’t put the noodles and the dumplings together in the boat. They’ll fight! The noodles are bullies. Poor dumplings.”
“Butt cheeks ahoy! There she blows!”
“You can’t be a pirate if you haven’t got a beard. I said so. MY boat, MY rules.”
“We haven’t got a plank. Just fucking jump.”
I don’t know if I’m just feeling unusually cynical today but again, not buying it. Does anyone else find it hard to believe this dude just churns out “hilarious” stuff all night long? Oh, look, they’re selling t-shirts. Featuring zombies and pirates, because not only does this man sleep talk, he sleep talks about internet cliches.